There is little new information, Hughes tells us a little about the backstory, design choices and how Hawken is different from other mech games, with its faster pace while still maintaining a high level of immersion. As we already heard some times by now, the art design is mostly influenced by Blade Runner and Ghost in the Shell, and should resemble a kind of realistic future, a “corporation driven wasteland of devastation”.
As far as the free-to-play model is concerned, Hughes ensures again that Hawken won’t be pay to win. One of the big advantages of the model is that a big player base can be built quickly, the game itself will be monetized by customizations and “giving users additional options” which hasn’t been specified.
To watch the full interview, click the thumbnail on the right or visit our video section!